![]() ![]() That’s a very bold decision, from their perspective to hold the player experience above potential sales. The people selling the game had no idea how to talk around this stuff either, so they elected … not to. Here’s a minor spoiler, I guess, and hopefully the only one this article will contain: after you reach a particular milestone in Nier Automata where many players might reasonably be expected to check out, you get an on-screen message from Square Enix’s PR team asking you to keep playing, but refusing to say why – even at that stage. The twists and turns of its story are worth experiencing firsthand, but like the first Nier, Automata also regularly does amazing things with gameplay, and with conventions of gameplay, which likewise lose their impact if you explain them. It’s a really hard game to talk about without potentially ruining it for others. While it’s been disappointing not to be able to heap Nier Automata with the praise it so richly deserves, I’m really glad I didn’t have to review it. Where other developers get lost in the bombast of their own Hollywood dramas or give themselves over to painfully inauthentic attempts at emotion, Nier Automata seems to know it is a game. It should be getting a great deal more attention than it has had, million shipments notwithstanding. Nier Automata is my game of the year so far and eyeing off the release calendar I simply cannot imagine what might take its place. ![]() Nier Automata released at a really bad time and we haven’t had the bandwidth to cover it here the way we would have liked to. The real beauty - and frustration - is that we can't tell you why without spoilers. Nier Automata is the uncrowned king of Q1 2017. ![]()
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